Bandai Namco Entertainment will bring the free-to-play battle royale game My Hero Ultra Rumble to iOS and Android, according to the latest issue of Weekly Jump. The mobile version will run on its own, separate from the existing PlayStation 4, Xbox One, Switch, and PC versions. It will keep the same number of players per match, but battles will be shorter and the game will not support cross-play. The source of the early magazine information also describes the mobile game as looking like a different game compared to the console and PC versions.

In the game, players team up in groups of three and use communication, tactics, and combined Quirks to be the last team standing in a 24-player battle royale. Characters come from a roster split into five archetypes, which are Strike, Assault, Rapid, Technical, and Support, and each character’s strengths depend on their own Quirk. During matches, players can find items, interact with civilians, and defeat opponents to improve their abilities and gain the upper hand over other teams.
Outside of matches, players can unlock new characters and customization options by earning experience and completing missions. Seasonal events are also part of the game, and players can use tickets to try for exclusive items. The game will be updated each season with new elements, with a focus on new characters and costumes, and players will need to keep up with battle conditions that change quickly.

The game is meant to be played online only, so an internet connection is required and offline mode is not available. Bandai Namco Entertainment has not yet announced a release date for the mobile version.

![[GCAxTHGS26] EXCLUSIVE: Myrtle Sarrosa’s Unconventional Journey to Becoming a Professional Cosplayer](https://cdn.gamerbraves.com/2026/11/Myrtle-Sarrosa-gamescom-asia-x-Thailand-Game-Show-2026_Interview_FI-360x180.jpg)







![[GCAxTHGS26] EXCLUSIVE: CygamesEdge on Supporting Smaller Games and How Where the Seeds Fall Sprouted](https://cdn.gamerbraves.com/2026/11/CygamesEdge-gamescomasiaxThailand-Game-Show_Interview_FI-360x180.jpg)
![[GCAxTHGS26] EXCLUSIVE: Jin Oh on Live-Service Games, Putting Players First, and the Industry’s Future](https://cdn.gamerbraves.com/2026/11/Jin-Oh-gamescomasiaxThailandGameShow2026_Interview_FI-360x180.jpg)
![[GCAxTHGS26] EXCLUSIVE: After 47 Years of Making Games, John Romero Talks Shareware, AI, Consoles, and His Next FPS](https://cdn.gamerbraves.com/2026/11/John-Romero-Exclusive_Interview_FI-360x180.jpg)
![[GCAxTHGS26] EXCLUSIVE: Mega Man: Dual Override Team Talks Proto Man, Custom Chips, and Turning Fan Drawings Into 3D Bosses](https://cdn.gamerbraves.com/2026/11/Mega-Man-Dual-Override-Exclusive_Interview_FI-360x180.jpg)
![[GCAxTHGS26] Persona 4 Revival Team on Bringing Inaba Back to Life Without Losing Its Original Charm](https://cdn.gamerbraves.com/2026/11/Persona-4-Revival-gcaxTGS2026_Interview_FI-360x180.jpg)
![[GCAxTHGS26] EXCLUSIVE: Ryozo Tsujimoto Talks Lao-Shan Lung, Master Rank in Monster Hunter Wilds, and Capcom’s Winning Formula](https://cdn.gamerbraves.com/2026/11/Ryozo-Tsujimoto-Exclusive-at-gamescom-asia-x-Thailand-Game-Show-2026_Interview_FI-360x180.jpg)
![[EXCLUSIVE] Metronomik Wants the World to Get a Taste of Malaysia With Ondeh Ondeh Kaya’s Tasty Tale](https://cdn.gamerbraves.com/2026/10/Ondeh-Ondeh-Kayas-Tasty-Tale_Interview_FI-1-360x180.jpg)










