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    ASUS Launches New Vivobook S14/S16 Series in Malaysia

    ASUS Launches New Vivobook S14/S16 Series in Malaysia

    ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

    ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

    Persona 5: The Phantom X Set for Global Mobile Launch on June 26

    Persona 5: The Phantom X Set for Global Mobile Launch on June 26

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    Tribe Nine Will Shut Down on Mobile and PC This November

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    DEATH STRANDING World Strand Tour 2 Announced

    Square Enix and TBS Television Join Forces to Create Original Game

    Square Enix and TBS Television Join Forces to Create Original Game

    SWAPMEAT Set to Launch on PC and Mac in 2025

    SWAPMEAT Set to Launch on PC and Mac in 2025

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    DreadOut Remastered Collection Arrives On PC

    DreadOut Remastered Collection Arrives On PC

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    ASUS Launches New Vivobook S14/S16 Series in Malaysia

    ASUS Launches New Vivobook S14/S16 Series in Malaysia

    ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

    ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

    Persona 5: The Phantom X Set for Global Mobile Launch on June 26

    Persona 5: The Phantom X Set for Global Mobile Launch on June 26

    Tribe Nine Will Shut Down on Mobile and PC This November

    Tribe Nine Will Shut Down on Mobile and PC This November

    DEATH STRANDING World Strand Tour 2 Announced

    DEATH STRANDING World Strand Tour 2 Announced

    Square Enix and TBS Television Join Forces to Create Original Game

    Square Enix and TBS Television Join Forces to Create Original Game

    SWAPMEAT Set to Launch on PC and Mac in 2025

    SWAPMEAT Set to Launch on PC and Mac in 2025

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    DreadOut Remastered Collection Arrives On PC

    DreadOut Remastered Collection Arrives On PC

  • Interviews
    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

    Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

    Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

    [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

    [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

    Ben Starr

    [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

    [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

    [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      ASUS Launches New Vivobook S14/S16 Series in Malaysia

      ASUS Launches New Vivobook S14/S16 Series in Malaysia

      ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

      ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

      Persona 5: The Phantom X Set for Global Mobile Launch on June 26

      Persona 5: The Phantom X Set for Global Mobile Launch on June 26

      Tribe Nine Will Shut Down on Mobile and PC This November

      Tribe Nine Will Shut Down on Mobile and PC This November

      DEATH STRANDING World Strand Tour 2 Announced

      DEATH STRANDING World Strand Tour 2 Announced

      Square Enix and TBS Television Join Forces to Create Original Game

      Square Enix and TBS Television Join Forces to Create Original Game

      SWAPMEAT Set to Launch on PC and Mac in 2025

      SWAPMEAT Set to Launch on PC and Mac in 2025

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      DreadOut Remastered Collection Arrives On PC

      DreadOut Remastered Collection Arrives On PC

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      ASUS Launches New Vivobook S14/S16 Series in Malaysia

      ASUS Launches New Vivobook S14/S16 Series in Malaysia

      ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

      ASUS Malaysia Unveils Scented Mouse and Refreshed Keyboard for Stylish Workspaces

      Persona 5: The Phantom X Set for Global Mobile Launch on June 26

      Persona 5: The Phantom X Set for Global Mobile Launch on June 26

      Tribe Nine Will Shut Down on Mobile and PC This November

      Tribe Nine Will Shut Down on Mobile and PC This November

      DEATH STRANDING World Strand Tour 2 Announced

      DEATH STRANDING World Strand Tour 2 Announced

      Square Enix and TBS Television Join Forces to Create Original Game

      Square Enix and TBS Television Join Forces to Create Original Game

      SWAPMEAT Set to Launch on PC and Mac in 2025

      SWAPMEAT Set to Launch on PC and Mac in 2025

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      DreadOut Remastered Collection Arrives On PC

      DreadOut Remastered Collection Arrives On PC

    • Interviews
      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      Unity Apologizes for Controversial Runtime Fee and Reveals Updated Policy

      Vincent L. by Vincent L.
      2 years ago
      in All, Industry, News
      Reading Time: 3 mins read
      0 0
      Unity Apologizes for Controversial Runtime Fee and Reveals Updated Policy

      Unedited Image Credit: HoYoverse, Studio MDHR

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Unity Technologies has apologized and revealed an updated policy after being embroiled in a controversy after introducing the Runtime Fee that charges developers per game installed recently.

      As announced in an official blog post, Marc Whitten, the President of Unity Create, apologized for the controversial Runtime Fee and addressed the changes made to the policy, walking back on some of their decisions.

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      Image Credit: Unity

      Unity Personal & Plus

      In the blog post, Whitten announced that the Unity Personal and Plus plan and any games built with the plan will exempted from the Runtime Fee.

      Additionally, Unity said that they will also be increasing the revenue cap which users have to upgrade to the next tier of the plan from $100,000 USD to $200,000 USD.


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      Furthermore, developers will no longer be required to keep the “Made with Unity” splash screen.

      The company also noted that any Unity-developed games that make less than $1 million USD in revenue in 12 months will not be subjected to the Runtime Fee.

      Image Credit: Unity

      Updated Policy

      Previously, the Runtime Fee policy was stated to be applied to all Unity-made games that met a revenue threshold and set download counts, however, the company has walked back on the decision.

      Now, the Runtime Fee will only be applied to games developed with the next LTS version of Unity that is launching in 2024 and beyond.

      “Your games that are currently shipped and the projects you are currently working on will not be included unless you choose to upgrade them to this new version of Unity,” said Marc Whitten.

      Image Credit: Unity

      In addition, Unity is also reinstating the clause where developers can use the terms of service (ToS) that corresponds to the version of Unity that they are currently using.

      Initially introduced in 2019, Unity stated that, “When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the ToS.”

      This means that so long as developers have not updated the Unity version, any newer ToS will not be applied to their game.

      Image Credit: Unity

      For games subjected to the Runtime Fee, Unity stated that developers can pay either a 2.5% monthly revenue share or a number based on monthly initial engagements.

      However, Unity did not specify what is the engagement metric numbers that developers need to calculate to pay them.

      Unity, however, mentioned that both numbers will be self-reported and they will bill developers the lesser of the two.

      While Unity seems to be trying to walk back on some of the Runtime Fee policy changes with the latest announcement, trust between the company and game developers might have been damaged and will not be mended any time soon.

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      Vincent L.

      Vincent L.

      Short Bio: A geek with a passionate love for games, arts and creativity. Graduated with a Bachelor's Degree in Game Design and always interested in all things within the game industries. Has an unhealthy obsession with Capcom games like Monster Hunter and Resident Evil.

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