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      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      Stellar Blade Sequel Teased in Shift Up Presentation

      Stellar Blade Sequel Teased in Shift Up Presentation

      Digimon Expo 2025 Announced for September in Tokyo

      Digimon Expo 2025 Announced for September in Tokyo

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      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Hideo Kojima Provides Update on PlayStation Exclusive Physint

      Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

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      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      Stellar Blade Sequel Teased in Shift Up Presentation

      Stellar Blade Sequel Teased in Shift Up Presentation

      Digimon Expo 2025 Announced for September in Tokyo

      Digimon Expo 2025 Announced for September in Tokyo

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      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

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      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

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      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      [LEVEL UP KL 2022]Senior Animation Manager at PS Studio Malaysia Kenn McDonald Talks about How MoCap Is Key To Making Realistic Animation

      Lucas by Lucas
      3 years ago
      in All, Event, Industry
      Reading Time: 3 mins read
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      [LEVEL UP KL 2022]Senior Animation Manager at PS Studio Malaysia Kenn McDonald Talks about How MoCap Is Key To Making Realistic Animation
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      Over at LEVEL UP KL 2022, we had the chance to tune into the talk that Kenn McDonald, the Senior Animation Manager at PlayStation Studios Malaysia gave on the topic titled: The Introduction to Motion Capture (MoCap) in game.

      Kenn has 20 years of  experience in MoCap, so naturally he knows a lot about the ins and outs of said technology. The development of MoCap over the years has been really impressive, from the development of Rotoscoping by Max Fleischer for films, to the MoCap that we see being used in video game titles such as The Last of Us or Uncharted 4.

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      He also mentioned that Prince of Persia was one of the first ever games to use rotoscoping technology, and at  the time it was said to be the most impressive advancement in the game industry. It was later followed by Virtua Fighter which used even more MoCap animation, and later with Half-Life 2 that improved onto the advancement of games development where they used facial capture to make the characters look and feel more realistic.

      L.A. Noire made their stride into motion capture technology where they made big efforts in focusing on the character’s faces, but by splitting up the motion and facial capture into two separate parts, which evidently the final product of the game felt a little out of place.


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      Kenn mentioned that The Last of Us used traditional motion capture methods where they use a lot of cameras which focused on capturing actors’ faces. However during the same time, the Performance Capture technology which was used in Beyond Two Souls allowed them to capture both the actor’s movements as well as facial expressions. And eventually, PlayStation came back with the superior Performance Capture technology for Uncharted 4.

      Kenn McDonald Motion Capture technology that developers use now are very different from rotoscoping technology, since the tech behind it has become more advanced, yet the process of motion capture has not become easier.  One of the examples given by Kenn was that if someone touches one of the camera, all of it has to be re-calibrated. Yet, PlayStation still decided to stick with motion capture technology was because it produced realistic results, even it doesn’t make production easier.

      Kenn once again mentions that motion capture doesn’t make game development cheaper, faster or easier. The equipment required by the actors and the process of capturing their movements are also complicated. From the suits, to the calibration, to the data processing, all of which needs hefty amounts of resources.

      Kenn McDonald But despite all that, they still decided to stick with it because the results that the MoCap technology was able to produce made making Action-Adventure games more lively as it is able to have the character’s movement feel more alive and natural.


      PlayStation Studios Malaysia are currently recruiting for more people to join their team to further contribute to the development of games and creating quality AAA masterpieces. For those who are interested in joining them, you can apply and submit your resume by clicking on the link here.

      Join Us!

      We are recruiting! If you want to break into the gaming media industry, don't miss out on the golden opportunity. Find out more: Malaysia. Overseas.

      Tags: game industryKenn McDonaldLevel Up KL 2022Playstation
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      Lucas

      Lucas

      Weeb extraordinaire and consumer of anime and games. Tends to lean towards turn-based strategy games such as the mainline Pokemon series and Fire Emblem. Currently addicted to the critically acclaimed MMORPG FFXIV Online.

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