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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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    [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

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    [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      Fate/hollow ataraxia REMASTERED Confirms 2025 Release

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      Kojima Prepares Legacy with “USB Will” of Game Ideas for Studio’s Future After His Death

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      Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

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      Nubs! Arena Free To Claim on Steam – Limited Time Offer Ends May 16!

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      Stellar Blade PS5 Players to Receive Free Content Update Alongside PC Launch

      Epic Games Store Drops Dead Island 2 for Free – More Surprises Incoming

      Epic Games Store Drops Dead Island 2 for Free – More Surprises Incoming

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      Fate/hollow ataraxia REMASTERED Confirms 2025 Release

      Fate/hollow ataraxia REMASTERED Confirms 2025 Release

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      Call of Duty: Warzone Mobile Is Ending Support – Activision Pulls the Plug

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      Bungie Pulls Marathon Gameplay Showcase Amid Art Plagiarism Investigation

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      SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

      Kojima Prepares Legacy with “USB Will” of Game Ideas for Studio’s Future After His Death

      Kojima Prepares Legacy with “USB Will” of Game Ideas for Studio’s Future After His Death

      Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

      Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

      Nubs! Arena Free To Claim on Steam – Limited Time Offer Ends May 16!

      Nubs! Arena Free To Claim on Steam – Limited Time Offer Ends May 16!

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      Stellar Blade PS5 Players to Receive Free Content Update Alongside PC Launch

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    • Interviews
      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      GAMEVIL Shows Off Royal Blood’s Potential Using Unity Engine

      CeeZee by CeeZee
      9 years ago
      in All, Android, Industry, iOS, Mobile Games, News, Tech
      Reading Time: 2 mins read
      0 0
      GAMEVIL Shows Off Royal Blood’s Potential Using Unity Engine
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      Recently on November 4th 2016, GAMEVIL participated in the Unity’s conference “Unite ’16 Los Angeles”. The conference is a three day event that provides information on the Unity Technologies’ innovative development platform where members of the gaming industry can learn about and connect with the Unity aficionados.

      royalblood_keynote_speaker

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      In the event, one of the 50+ keynote speakers was Kyu Lee, President of GAMEVIL USA, to offer his wisdom and insights. His keynote revolved around the upcoming MMORPG Royal Blood by GAMEVIL. Kyu’s presentation during the keynote revealed the tools and Unity-specific techniques used for the development of Royal Blood.

      GAMEVIL’S MMORPG Royal Blood that is powered by Unity claims to have closed the gap between PC and mobile graphics. The early gameplay footages that was shown in the conference showed a close resemblance to the current PC MMORPGs. The environments of the game was scene crisp with high polygon counts and detailed textures which allows developers to create an unparalleled mobile game.


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      To further boast the potential of Royal Blood, with Unity Engine the game was consistently producing smooth frame rates even in environments with 15 or more concurrent players. There will be cooperative gameplay where players can move through an open world; seamlessly transition from solo missions to multi-party raids. The game will also incorporate fully-featured towns, expansive levels and multiple camera angles that were previously difficult to accomplish on mobile.

      This upcoming MMORPG by GAMEVIL, Royal Blood is its first of its genre to exclusively use the Unity development platform. The application of the Unity Engine by GAMEVIL has not only debunked pre-conceived notions of possibilities with Unity, but with mobile gaming as well. With the limitless capabilities of the engine, imagination is the only limit for a developer. We will be expecting GAMEVIL to release Royal Blood in 2017.

      For more information, visit the official website here!

      Sources: wanuxi, gamasutra

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      Tags: AndroidGamevilGamevil USAiOSKyu LeeRoyal BloodUnite '16 Los AngelesUnity
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      Casual gamer who longs to be in the competitive Dota2 scene. Shares love with MMORPGs and FPSs. Constantly challenging time in a battle of perseverance as a gamer.

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