GamerBraves
  • News
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

    Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

    Gundam Rogue Orbit Launch

    Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

    Fate/EXTRA Record Sets January 2027 Release Date

    Fate/EXTRA Record Sets January 2027 Release Date

    Final Fantasy VII Revelation Set to Launch on April 8, 2027

    Final Fantasy VII Revelation Set to Launch on April 8, 2027

  • Reviews
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

    Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

    Gundam Rogue Orbit Launch

    Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

    Fate/EXTRA Record Sets January 2027 Release Date

    Fate/EXTRA Record Sets January 2027 Release Date

    Final Fantasy VII Revelation Set to Launch on April 8, 2027

    Final Fantasy VII Revelation Set to Launch on April 8, 2027

  • Interviews
    Songs of the Past

    [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

    NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

    NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

    PUBG DED.NET

    [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

    Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

    Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    Pokémon World Championships

    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

    Sunny Side Up

    [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

    Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

    Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

    Shuhei

    [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

    Trending Tags

    • Sister Sites
      • Wanuxi
      • Gamer Santai
      • GamerWK
      • Gamer555
    • Borderlands 4
    No Result
    View All Result
    • News
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

    • Reviews
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

    • Interviews
      Songs of the Past

      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      PUBG DED.NET

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Shuhei

      [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

      Trending Tags

      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4
      No Result
      View All Result
      GamerBraves
      No Result
      View All Result

      Rollerdrome Creative Director Paul Rabbitte On The Game’s Difficulty: If You’re Having Fun, You’re Doing It Right!

      W by W
      4 years ago
      in All, Interview, PS4 (Platform), PS5 (Platform)
      Reading Time: 5 mins read
      0 0
      Rollerdrome Interview
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      With Rollerdrome less than a week away from its launch, there’s a lot to ask. For one, what kind of timeline are we in that we’re getting an arena action game involving the two raddest things in the world- rollerskating and shooting tools of an oppressive mega corporation?

      It’s no secret that I love what I’ve seen of Rollerdrome so far– it’s frenetic, chaotic and other bombastic words that take to mean very, very good. But what was it like making the game?

      Related Posts

      Nintendo Reveals Kirby and the World Beyond, Set for Spring 2027

      Monster Hunter Wilds Set to Launch for Switch 2 on December 4

      We caught up with Paul Rabbitte, Creative Director of Rollerdrome to talk about the game’s development, as well as the weird resurgent of the idea that humanity would be much better off with wheels bolted to the soles of our feet and guns that reload whenever you do a flip.

      While he obviously spent a lot of the time sharing with us the design philosophies of Roll7’s new skate game, he did also take time to comment on a few other things, such as the accessibility options of Rollerdrome as well as the bizarre resurgence of rollerskating in general.


      Follow us on Twitter
      Follow @GamerBraves
      and Tweet us
      Tweet to @GamerBraves

      The concept of skates + guns is pretty unique, did you decide that it had to be a skate-action game from the get go or did it somehow happen along the way?

      Paul: Yes, this was something that came about in the original prototype. I created a very early concept for the game during a game jam about ‘Dual Purpose Design’ – the idea of using one mechanic for two purposes. That’s where I had the idea for a game where doing skate tricks allowed you to regain ammo, and from that idea Rollerdrome was born.

      Considering in a traditional shooter, recoil is usually a big part of having guns feel good, could you talk about what it was like balancing the feeling of the guns vs the movement in the game?

      Paul: Yeah, this was pretty tough to balance. Kara can aim in any direction while spinning, flipping, wall-riding, grinding… there’s a lot of poses she can be in and we have to think about how that would impact recoil. It took the whole team a really long time to figure out how to get that to work and to look good.

      For a lot of games with a scoring system (Bayonetta, Devil May Cry, OlliOlli World) there’s always a certain logic that dictates what actions are weighted more for scoring purposes. How did you decide this for Rollerdrome?

      Paul: In Rollerdrome, you need to do tricks to get ammo, but the scoring system is set up so that you’ll get a higher score by using a wide variety of tricks, and each time you kill an enemy it increments your multiplier. This combination really encourages players to mix it up and hopefully pull off a wider range of awesome stunts as they make their way through a match!

      Were there any features or elements that got added late and made a huge difference?

      Paul: Nothing got added particularly late, but I’d say the two elements that made the biggest impact on gameplay were the slug shot and perfect dodge – those both added another layer for players to master. Since we have auto-aim on the shotgun, the slug-shot also made it more about timing than aiming which was a good trade-off!

      In the preview we’re given quite a variety of House Players, could you talk about what it’s like designing all the different types of enemies and planning their interactions with the player?

      Paul: We wanted every enemy to have their own function, which is awesome on its own but also combines with other enemies to create new experiences for the player. One key thing is that all the enemies have different move sets, which encourages the player to try different ways of moving around the arena and securing kills.

      I’m a huge fan of the kind of soviet-era-style of Rollerdrome. Was there any particular reason for that look?

      Paul: I was very inspired by 70’s sci-fi films while we were making Rollerdrome, so the style is very much based on that. One of the key ideas we had for art direction was to approach the game as if it was a low-budget 70’s sci-fi film – so the setting has a lot of brutalist architecture that would have been very modern for that time period, and the characters wear clothes that integrate things like knee pads and helmets which would have been available at the time.

      The game has quite a lot of great accessibility features, including options to turn off the timing-based features like the Slug Shot window. Do you have anything to say about letting more players feel like an armed skate god?

      Paul: Player freedom was really important to us – whether you’d like to use assists to help you finish a level, or pull off an especially awesome kill, then we want that to be an option. It might be something you use to help you practise, and then you turn it off, or it might be something you need to use the whole time you play. Either way, if you’re having fun then you’re doing it right!

      Rollerdrome Interview

      With Rollerdrome releasing so close to OlliOlli World, could you talk about if the development of these games influenced each other in any way?

      Paul: OlliOlli World and Rollerdrome were developed by two separate teams, but we did share tech and advice with one another – including our in-house NoComply renderer. Having another team to chat to and run ideas by was definitely a bonus.

      The roller disco is making a comeback, did that have any influence on the design of Rollerdrome?

      Paul: I feel like it’s less that Roller Disco influenced Rollerdrome, and more that it happens to have been making a comeback at the same sort of time. I’d say that Rollerdrome definitely drew a lot of initial inspiration from Roller Derby, though, which has also seen a big boom in recent years. It’s actually very cool to see rollerskating getting more mainstream again!


      It’s very rare that you get to see a game so very hard to compare to any other games on the market right now, but that’s certainly the vibe you get off of Rollerdrome.

      Rollerdrome launches August 16th, and brings with it action, style and most importantly, sick flips. Our thanks to Paul Rabbitte for taking the time to entertain our questions, and don’t forget to pick up the game at launch for a special introductory price.

       


      Feature Video

      FEATURED VIDEO

      Tags: Paul RabbitePrivate DivisionRoll7Rollerdrome
      ShareTweetShareSendShare
      Previous Post

      [ Guide ] Tower of Fantasy: SSR Weapon Pick Box Tier List / Recommendations

      Next Post

      Chainsaw Man Anime Voice Actors Let New Blood Take The Stage

      W

      W

      Avid enjoyer of games that sit about as far away from mainstream as possible. Also a proud UWE graduate with a degree in Media and Journalism, along with a TOA Diploma in Digital Animation.

      Related Posts

      Nintendo Reveals Kirby and the World Beyond, Set for Spring 2027
      News

      Nintendo Reveals Kirby and the World Beyond, Set for Spring 2027

      September 10, 2026
      Monster Hunter Wilds Set to Launch for Switch 2 on December 4
      News

      Monster Hunter Wilds Set to Launch for Switch 2 on December 4

      September 10, 2026
      Atelier Karia: The Night Kingdom & the Guide of Memories Launches on February 25, 2027
      News

      Atelier Karia: The Night Kingdom & the Guide of Memories Launches on February 25, 2027

      September 9, 2026
      Next Post
      Chainsaw Man Anime Voice Actors Let New Blood Take The Stage

      Chainsaw Man Anime Voice Actors Let New Blood Take The Stage

      Commmunity

      Join GamerBraves Discord

      Follow us on Facebook

      Follow our Youtube Channel

      Subscribe to our Newsletter

      Featured Articles

      Inside Yu-Gi-Oh! World Championship 2026: Exclusive Merch, Nail-Biting Battles and Stunning Exhibits
      Feature

      Inside Yu-Gi-Oh! World Championship 2026: Exclusive Merch, Nail-Biting Battles and Stunning Exhibits

      September 2, 2026
      A Look Inside the Pokémon Center Store Set Up for PokémonXP
      Feature

      A Look Inside the Pokémon Center Store Set Up for PokémonXP

      August 27, 2026
      Nintendo Indonesia
      Feature

      The Nintendo Debut in Indonesia – What Gamers Can Expect Beyond the Console Launch

      August 14, 2026
      ROG SLASH Backpack Edition 20 and Hard-Case Luggage Edition 20 Unboxing – A Look Inside ROG’s 20th Anniversary Travel Gear
      Unboxing

      ROG SLASH Backpack Edition 20 and Hard-Case Luggage Edition 20 Unboxing – A Look Inside ROG’s 20th Anniversary Travel Gear

      August 11, 2026 - Updated on August 12, 2026
      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?
      Feature

      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

      August 4, 2026
      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders
      Unboxing

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders

      June 1, 2026
      • About GamerBraves
      • Contact Us
      • Privacy Policy

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd

      Welcome Back!

      Login to your account below

      Forgotten Password?

      Retrieve your password

      Please enter your username or email address to reset your password.

      Log In
      No Result
      View All Result
      • News
      • Reviews
      • Interviews
      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd