GamerBraves
  • News
    • All
    • 3DS
    • All
    • Android
    • Anime
    • AR
    • Battle Royale
    • Beta
    • BlackBerry
    • Closed Beta
    • Comic Book
    • Concert
    • Console
    • Cookbook
    • Demo
    • Desktops
    • DLC
    • Dota 2
    • Early Access
    • Epic Games Store
    • esports
    • Event
    • Exclusive
    • Expasion
    • Feature
    • Film
    • First Impressions
    • Gadgets
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Launched
    • Linux
    • Mac
    • Malaysia
    • Manga
    • Merchandise
    • Mobile Games
    • Mobile Phone
    • Movie
    • Music
    • New Games
    • News
    • Newsletter
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • NSFW
    • Open Beta
    • Opinion
    • Origin
    • PC
    • pin to top
    • PlayStation VR
    • Podcast
    • Pre-registration
    • Preview
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Shut down
    • Soft Launch
    • Sponsored
    • Stadia
    • Steam
    • Streaming Series
    • System Update
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Theme
    • Tournament
    • Unboxing
    • Uncategorized
    • Update
    • VR
    • VTuber
    • Windows
    • Windows Phone
    • Xbox One
    • XBox One (Platform)
    • Xbox Series X
    • XBox Series X (Platform)
    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

    RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

    Jujutsu Kaisen Phantom Parade Earnings

    Jujutsu Kaisen Phantom Parade Breaks 10 million USD in Earnings Since Launch

    Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

    Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

    Boy Heron Malaysia Delay

    The Boy And The Heron Delayed In Malaysia

    Digimon Adventure 02 The Beginning Malaysia Tickets

    Digimon Adventure 02 The Beginning Malaysia Tickets Now Available

    Persona 3 Reload PC HYTE

    Persona Reload 3 PC Case by HYTE Gets You In The Mood For Some JRPG Action

    Dissidia Final Fantasy Opera Omnia Announced End of Service

    Dissidia Final Fantasy Opera Omnia Announced End of Service

    Unity Singapore

    Unity Closes Offices In Singapore And More, As Well As 265 Jobs

  • Reviews
    • All
    • 3DS
    • All
    • Android
    • Anime
    • AR
    • Battle Royale
    • Beta
    • BlackBerry
    • Closed Beta
    • Comic Book
    • Concert
    • Console
    • Cookbook
    • Demo
    • Desktops
    • DLC
    • Dota 2
    • Early Access
    • Epic Games Store
    • esports
    • Event
    • Exclusive
    • Expasion
    • Feature
    • Film
    • First Impressions
    • Gadgets
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Launched
    • Linux
    • Mac
    • Malaysia
    • Manga
    • Merchandise
    • Mobile Games
    • Mobile Phone
    • Movie
    • Music
    • New Games
    • News
    • Newsletter
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • NSFW
    • Open Beta
    • Opinion
    • Origin
    • PC
    • pin to top
    • PlayStation VR
    • Podcast
    • Pre-registration
    • Preview
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Shut down
    • Soft Launch
    • Sponsored
    • Stadia
    • Steam
    • Streaming Series
    • System Update
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Theme
    • Tournament
    • Unboxing
    • Uncategorized
    • Update
    • VR
    • VTuber
    • Windows
    • Windows Phone
    • Xbox One
    • XBox One (Platform)
    • Xbox Series X
    • XBox Series X (Platform)
    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

    RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

    Jujutsu Kaisen Phantom Parade Earnings

    Jujutsu Kaisen Phantom Parade Breaks 10 million USD in Earnings Since Launch

    Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

    Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

    Boy Heron Malaysia Delay

    The Boy And The Heron Delayed In Malaysia

    Digimon Adventure 02 The Beginning Malaysia Tickets

    Digimon Adventure 02 The Beginning Malaysia Tickets Now Available

    Persona 3 Reload PC HYTE

    Persona Reload 3 PC Case by HYTE Gets You In The Mood For Some JRPG Action

    Dissidia Final Fantasy Opera Omnia Announced End of Service

    Dissidia Final Fantasy Opera Omnia Announced End of Service

    Unity Singapore

    Unity Closes Offices In Singapore And More, As Well As 265 Jobs

  • Interviews
    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

    [AFA23] Konami and Yu-Gi-Oh! Players Believe The English Edition for Asia OCG and Community Will Draw in More New Players 

    [AFA23] Konami and Yu-Gi-Oh! Players Believe The English Edition for Asia OCG and Community Will Draw in More New Players 

    [AFA23] Crunchyroll Director of Marketing APAC and India Akshat Sahu on Regional Catalogues, Anime Piracy and More

    [AFA23] Crunchyroll Director of Marketing APAC and India Akshat Sahu on Regional Catalogues, Anime Piracy and More

    Monarch Legacy of Monsters

    Monarch: Legacy Of Monsters Producers Explain How They’re All Just A Bunch Of Godzilla Fans

    Monarch : Legacy of Monsters VFX Supervisor Sean Konrad on Adding Tokusatsu Elements To The Series

    Monarch : Legacy of Monsters VFX Supervisor Sean Konrad on Adding Tokusatsu Elements To The Series

    Ion Hazzikostas Talks About Moving Away From Borrowed Power In WoW The War Within

    Ion Hazzikostas Talks About Moving Away From Borrowed Power In WoW The War Within

    [Blizzcon 2023] Diablo IV Lead Live Class Designer Adam Jackson on Players Wanting Balance Versus Wanting Their Class to be the Best

    [Blizzcon 2023] Diablo IV Lead Live Class Designer Adam Jackson on Players Wanting Balance Versus Wanting Their Class to be the Best

    [gamescom asia 2023] Daigo Umehara On What Keeps Him Motivated Throughout All These Years in The Fighting Game Community.

    [gamescom asia 2023] Daigo Umehara On What Keeps Him Motivated Throughout All These Years in The Fighting Game Community.

    [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

    [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

    Trending Tags

    • Sister Sites
      • Wanuxi
      • Gamer Santai
      • GamerWK
      • Gamer555
    No Result
    View All Result
    • News
      • All
      • 3DS
      • All
      • Android
      • Anime
      • AR
      • Battle Royale
      • Beta
      • BlackBerry
      • Closed Beta
      • Comic Book
      • Concert
      • Console
      • Cookbook
      • Demo
      • Desktops
      • DLC
      • Dota 2
      • Early Access
      • Epic Games Store
      • esports
      • Event
      • Exclusive
      • Expasion
      • Feature
      • Film
      • First Impressions
      • Gadgets
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Launched
      • Linux
      • Mac
      • Malaysia
      • Manga
      • Merchandise
      • Mobile Games
      • Mobile Phone
      • Movie
      • Music
      • New Games
      • News
      • Newsletter
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • NSFW
      • Open Beta
      • Opinion
      • Origin
      • PC
      • pin to top
      • PlayStation VR
      • Podcast
      • Pre-registration
      • Preview
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Shut down
      • Soft Launch
      • Sponsored
      • Stadia
      • Steam
      • Streaming Series
      • System Update
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Theme
      • Tournament
      • Unboxing
      • Uncategorized
      • Update
      • VR
      • VTuber
      • Windows
      • Windows Phone
      • Xbox One
      • XBox One (Platform)
      • Xbox Series X
      • XBox Series X (Platform)
      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

      RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

      Jujutsu Kaisen Phantom Parade Earnings

      Jujutsu Kaisen Phantom Parade Breaks 10 million USD in Earnings Since Launch

      Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

      Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

      Boy Heron Malaysia Delay

      The Boy And The Heron Delayed In Malaysia

      Digimon Adventure 02 The Beginning Malaysia Tickets

      Digimon Adventure 02 The Beginning Malaysia Tickets Now Available

      Persona 3 Reload PC HYTE

      Persona Reload 3 PC Case by HYTE Gets You In The Mood For Some JRPG Action

      Dissidia Final Fantasy Opera Omnia Announced End of Service

      Dissidia Final Fantasy Opera Omnia Announced End of Service

      Unity Singapore

      Unity Closes Offices In Singapore And More, As Well As 265 Jobs

    • Reviews
      • All
      • 3DS
      • All
      • Android
      • Anime
      • AR
      • Battle Royale
      • Beta
      • BlackBerry
      • Closed Beta
      • Comic Book
      • Concert
      • Console
      • Cookbook
      • Demo
      • Desktops
      • DLC
      • Dota 2
      • Early Access
      • Epic Games Store
      • esports
      • Event
      • Exclusive
      • Expasion
      • Feature
      • Film
      • First Impressions
      • Gadgets
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Launched
      • Linux
      • Mac
      • Malaysia
      • Manga
      • Merchandise
      • Mobile Games
      • Mobile Phone
      • Movie
      • Music
      • New Games
      • News
      • Newsletter
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • NSFW
      • Open Beta
      • Opinion
      • Origin
      • PC
      • pin to top
      • PlayStation VR
      • Podcast
      • Pre-registration
      • Preview
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Shut down
      • Soft Launch
      • Sponsored
      • Stadia
      • Steam
      • Streaming Series
      • System Update
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Theme
      • Tournament
      • Unboxing
      • Uncategorized
      • Update
      • VR
      • VTuber
      • Windows
      • Windows Phone
      • Xbox One
      • XBox One (Platform)
      • Xbox Series X
      • XBox Series X (Platform)
      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

      RAID: Shadow Legends Dev Plarium’s Player Spending Hits $3 Billion 

      Jujutsu Kaisen Phantom Parade Earnings

      Jujutsu Kaisen Phantom Parade Breaks 10 million USD in Earnings Since Launch

      Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

      Indonesian Publisher Toge Productions Acquires A Space for the Unbound Dev Mojiken Studio 

      Boy Heron Malaysia Delay

      The Boy And The Heron Delayed In Malaysia

      Digimon Adventure 02 The Beginning Malaysia Tickets

      Digimon Adventure 02 The Beginning Malaysia Tickets Now Available

      Persona 3 Reload PC HYTE

      Persona Reload 3 PC Case by HYTE Gets You In The Mood For Some JRPG Action

      Dissidia Final Fantasy Opera Omnia Announced End of Service

      Dissidia Final Fantasy Opera Omnia Announced End of Service

      Unity Singapore

      Unity Closes Offices In Singapore And More, As Well As 265 Jobs

    • Interviews
      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      WoW Classic Associate Production Director Clayton Stone and Lead Software Engineer Nora Valletta on Runes, Hybrid Classes, Faction Balancing and More For the Upcoming Season of Discovery

      [AFA23] Konami and Yu-Gi-Oh! Players Believe The English Edition for Asia OCG and Community Will Draw in More New Players 

      [AFA23] Konami and Yu-Gi-Oh! Players Believe The English Edition for Asia OCG and Community Will Draw in More New Players 

      [AFA23] Crunchyroll Director of Marketing APAC and India Akshat Sahu on Regional Catalogues, Anime Piracy and More

      [AFA23] Crunchyroll Director of Marketing APAC and India Akshat Sahu on Regional Catalogues, Anime Piracy and More

      Monarch Legacy of Monsters

      Monarch: Legacy Of Monsters Producers Explain How They’re All Just A Bunch Of Godzilla Fans

      Monarch : Legacy of Monsters VFX Supervisor Sean Konrad on Adding Tokusatsu Elements To The Series

      Monarch : Legacy of Monsters VFX Supervisor Sean Konrad on Adding Tokusatsu Elements To The Series

      Ion Hazzikostas Talks About Moving Away From Borrowed Power In WoW The War Within

      Ion Hazzikostas Talks About Moving Away From Borrowed Power In WoW The War Within

      [Blizzcon 2023] Diablo IV Lead Live Class Designer Adam Jackson on Players Wanting Balance Versus Wanting Their Class to be the Best

      [Blizzcon 2023] Diablo IV Lead Live Class Designer Adam Jackson on Players Wanting Balance Versus Wanting Their Class to be the Best

      [gamescom asia 2023] Daigo Umehara On What Keeps Him Motivated Throughout All These Years in The Fighting Game Community.

      [gamescom asia 2023] Daigo Umehara On What Keeps Him Motivated Throughout All These Years in The Fighting Game Community.

      [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

      [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

      Trending Tags

      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      No Result
      View All Result
      GamerBraves
      No Result
      View All Result

      [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

      Vincent L. by Vincent L.
      1 month ago
      in All, Android, Interview
      Reading Time: 7 mins read
      0 0
      [gamescom asia 2023] Producer Bobby Gao & Capcom’s Li Bian Talks About Retaining the DMC Stylish Essence in Devil May Cry: Peak of Combat 

      Unedited Image Credit: Capcom

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      During our time at gamescom asia 2023, we had the opportunity to speak with Bobby Gao from NebulaJoy about the upcoming Devil May Cry: Peak of Combat, a game set to bring the stylish hack-and-slash onto mobile devices.

      Left: Li Bian (Managing Director at Capcom Singapore, Middle: Bobby Gao (CEO and Founder of NebulaJoy, Producer of Devil May Cry: Peak of Combat) | Image Credit: GamerBraves

      Bobby Gao is the CEO and Founder of NebulaJoy, a China-based company that has put out games such as One Piece: Burning Will, the Degenerate series, and more. He is also the producer of Devil May Cry: Peak of Combat, a mobile entry that aims to inherit the stylish combat of the series.

      Related Posts

      Rockstar Games Unveils GTA 6 First Trailer Date Ahead of TGA 2023 

      Opinion: YOASOBI ‘s Vocaloid Background And Ghostly Vocals Are The Secret To Their Popularity

      Joining him in the interview is Li Bian, the Managing Director at Capcom Singapore.

      Interview was edited for clarity. 


      Follow us on Twitter
      Follow @GamerBraves
      and Tweet us
      Tweet to @GamerBraves

      Image Credit: Capcom
      Your achievements are quite spectacular and have gotten NebulaJoy publicly listed within 2 years of starting up the company, as well as winning multiple awards for leadership. What would you say is the most important trait for that kind of growth?

      Bobby Gao: First of all, I would say that we are lucky because we have the growth of the internet. There is definitely a lot of challenge for us to do great work for the likes of Bandai Namco and Capcom.

      There is also a reason why we are developing a Devil May Cry game. You know? In the past, we mainly focused our efforts on IP-based games. Before Devil May Cry, our previous famous work was One Piece: Burning Will.

      Our team is very good at recovering and capturing the original taste of those IPs. We have spent a lot of time and money on these types of games. Because of these efforts, we have successfully made our company publicly listed several years ago.

      Of course, now we face the challenge of figuring out how to restore the essence of Devil May Cry. It is much more difficult for us than in previous works. It is something we are working on.

      Image Credit: Capcom
      There has been a huge pivot in mobile games in the past 10 years, with expectations moving away from casual experiences to more intricate and in-depth gameplay. Do you think we’ll ever hit a point where mobile action games are just as complex as console releases?

      Bobby Gao: I would agree and say they have become more and more similar. However, it is still different because you play console games using a gamepad while mobile games do not use one.

      Another thing to note is that there are more general users on mobile devices than there are on consoles. As such, it is quite necessary to simplify the controls, otherwise, general users would just walk away.

      Image Credit: Capcom
      Considering how mechanically demanding the Devil May Cry series is known, how did you decide which features need to be included in Peak of Combat?

      Bobby Gao: The most important thing in Devil May Cry is the midair combo. Players need to be able to jump and evade in the air, so we chose to restore that system. Beyond restoring the complexity of the required mechanic, you would also need to somehow simplify the controls.

      The core players in Devil May Cry are able to perform up to the SSS Stylish combo, but it is something you have to allow general users to be able to achieve as well.

      Image Credit: Capcom
      The tag mechanic is something we’ve never seen in Devil May Cry before. Could you tell us more about the concept behind character switching and how it adds depth to combat? 

      Bobby Gao: The reason why we simplified Devil May Cry is because the game is quite complex. Originally, each character had numerous skills. To simplify it, we came up with the idea of character switching.

      Not only does this make the game far less complex, but also addresses the issue of control complexity. Now, instead of a character having 10 skills, we’ve reduced them to around 4 to 5 abilities per character, which then can be accessed by switching between characters.

      Another reason for these changes is the limitations of mobile devices. If a character has too many abilities, it would consume a lot of memory. Therefore, we divided these skills among different characters while retaining many of the original ideas. This allows us to maintain the essence of Devil May Cry while facilitating character switching and operation as in the original game.

      Image Credit: Capcom
      Earlier this year, you worked with Hideaki Itsuno to ensure that Peak of Combat feels authentic to the series. Would you mind sharing some of the feedback he gave? 

      Bobby Gao: Itsuno-san is the previous director of Devil May Cry, so he has an in-depth understanding of the series. He has provided us with guidance on what should and shouldn’t be done. For instance, he emphasized that Dante should never be knocked down as he possesses a certain demonic power that prevents him from falling like an ordinary person, and this attention to detail is crucial.

      We constantly engaged in discussions about what elements should be retained and what might need to be adapted to suit the mobile platform and introduce innovations. These were topics that we frequently debated.

      Additionally, I would like to express my gratitude to our colleagues at Capcom, including the heads of the development team, for their support. They have provided us with ample creative and artistic freedom, enabling us to experiment with many ideas that were not present in the original game when creating a mobile game.

      Hideaki Itsuno (Director of Devil May Cry 5, Dragon’s Dogma II) | Image Credit: Hideaki Itsuno, Capcom
      Even though Nero is not around during the supposed timeline of Peak of Combat, it is still great to see him becoming playable. Does this mean we can expect plenty of other characters coming in the future? 

      Bobby Gao: Yes, Nero is just one of them. Seeing that we have Nero now, in fact, in the future, we will have other characters like V and even the characters from the fifth installment. This is all part of our planning, and they will be continually updated with version updates, bringing new characters and new stories.

      Image Credit: Capcom
      What is your favorite title in the Devil May Cry series?

      Bobby Gao: I love Devil May Cry 5 the most. I started with Devil May Cry 4, then moved on to Devil May Cry 3, followed by Devil May Cry 5.

      Image Credit: Capcom
      Considering how much mobile games have become more and more like console titles. Does Capcom think that there is a future for premium mobile games instead of free-to-play ones with gacha mechanics? 

      Li Bian: This is a complex question, especially considering the concept of cloud gaming and the fact that mobile devices can now run cloud games, which are typically billed on an hourly basis. It offers an alternative way to enjoy games. With today’s smartphones, as in the case of titles like Devil May Cry, they can perform exceptionally well, and you can even cast them onto larger screens. In the future, we might see a trend where you mainly use your TV or larger screens for games streamed from a mobile.

      From our perspective, it’s not necessarily a matter of mobile gaming with Premium replacing other forms of gaming. Instead, it’s about offering users more diverse ways to experience games. As for making Premium mobile games, we might continue doing that. Take something like Monster Hunter Now for example, which also has a lighter mobile version. We’re always looking to explore and adapt to different platforms, and a title like “Devil May Cry” follows a similar approach.

      In simple terms, my understanding is that it’s not a matter of one replacing the other; it’s about the emergence of various payment models, including free and premium options, giving players more freedom to choose how they want to experience their games. This diversity in the gaming industry is likely to grow over time.

      Image Credit: Capcom
      How does Capcom ensure the game stays as close as the original?

      Li Bian: This can only be achieved through extensive discussions between the two teams, as there are many details to consider, and it’s challenging to remember them all at once. The key is that during the development process, the two teams consistently engage in discussions.

      Preserving the essence of the original work is not something that can be done overnight. Because we are two separate companies, the alignment between our teams is crucial. As Bobby mentioned earlier, details like Dante never falling completely but always having a hand to support himself when knocked down are part of this culture. These aspects are tested and tried to see if they work, and if not, they are revised.

      Image Credit: Capcom

      It involves a continuous refinement of details, like how a character jumps or turns, the timing of Dante’s double jump, or the height of the first and second jumps. These are finer details that may not be as meticulously considered in game development in some regions, but we are particularly attentive to such nuances in our team.

      When it comes to broader concepts and artistic elements, those are relatively straightforward to see. However, these smaller details can be overlooked, and the importance of these details might not be as evident to other teams. For us, these details are crucial. It’s through this meticulous process of accumulation and refinement that we can retain the essence of the original work and stay true to it.

      Image Credit: Capcom
      Do you have anything else you would to share with the fans? 

      Li Bian: I believe that Devil May Cry is an important endeavor for us. It’s a product that we’ve spent a significant amount of time and effort on, approximately six to seven years, and it has gone through many iterations. As a result, we highly value player feedback.

      We aim to recapture the essence of the original game, so player input is invaluable to us. We hope that the media and players can provide us with more feedback, and we welcome everyone to engage with us on social media.

      There will be many updates in the future, and we plan to gradually reintroduce characters from the series’ history. Our ultimate goal is to faithfully recreate the essence of the Devil May Cry franchise.

      Image Credit: Capcom

      Our interview concludes here. We would like to thank Bobby Gao and Li Bian for taking the time to answer our questions regarding Devil May Cry: Peak of Combat and related topics.

      Devil May Cry: Peak of Combat is now available for pre-registration and will be released for Android and iOS devices. No official release date has been announced yet.

      Pre-register
      Devil May Cry: Peak of Combat
      Publisher: Capcom
      Developer: NebulaJoy
      Release Date TBC
      Android, iOS
      Devil May Cry: Peak of Combat is an authorized mobile game created by NebulaJoy, with the deep participation of the official team of CAPCOM Devil May Cry! The game inherits the Devil May Cry's free, flexible, strategy skills and gorgeous, unconstrained fighting style, and at the same time, it also brings players an immersive combo experience with its industry-leading motion capture technology, which perfectly reproduces the most distinctive battles of Devil May Cry, make the experience more diverse.

      Check This Out Next


      Tags: CapcomDevil May Cry: Peak of CombatGamescom Asia 2023NebulaJoy
      ShareTweetShareSendShare
      Previous Post

      Apex Legends Season 19 Ignite Introduces Conduit, The New Support Legend From The Philippines

      Next Post

      SEGA Booths At ESGS And Indonesia Comic Con 2023 Will Have Playable Demos For Upcoming Games

      Vincent L.

      Vincent L.

      Short Bio: A geek with a passionate love for games, arts and creativity. Graduated with a Bachelor's Degree in Game Design and always interested in all things within the game industries. Has an unhealthy obsession with Capcom games like Monster Hunter and Resident Evil.

      Related Posts

      Rockstar Games Unveils GTA 6 First Trailer Date Ahead of TGA 2023 
      News

      Rockstar Games Unveils GTA 6 First Trailer Date Ahead of TGA 2023 

      December 1, 2023
      Opinion: YOASOBI ‘s Vocaloid Background And Ghostly Vocals Are The Secret To Their Popularity
      Opinion

      Opinion: YOASOBI ‘s Vocaloid Background And Ghostly Vocals Are The Secret To Their Popularity

      December 1, 2023
      The Outcast
      News

      The Outcast Mobile Game Announced Via Flashy Bruce Lee Trailer

      December 1, 2023
      Next Post
      SEGA Booths At ESGS And Indonesia Comic Con 2023 Will Have Playable Demos For Upcoming Games

      SEGA Booths At ESGS And Indonesia Comic Con 2023 Will Have Playable Demos For Upcoming Games

      Commmunity

      Join GamerBraves Discord

      Follow us on Facebook

      Follow our Youtube Channel

      Subscribe to our Newsletter

      FEATURES

      Studio MAPPA AFA

      [AFA23] Studio MAPPA Knows How Much You Love Nanami And Talks The Ending For Attack On Titan

      by W. Amirul Adlan
      November 27, 2023
      0

      [AFA23] At Anime Festival Asia, TENGA Believes You Should Be Satisfied Even if You Don’t Want to See Adult Toys

      [AFA23] At Anime Festival Asia, TENGA Believes You Should Be Satisfied Even if You Don’t Want to See Adult Toys

      by Lucas
      November 25, 2023 - Updated on November 27, 2023
      0

      Iori Moe AFA

      [AFA23] Iori Moe Talks About Singapore Laksa, Staying Hydrated And More At AFA Day Stage

      by W. Amirul Adlan
      November 25, 2023 - Updated on November 26, 2023
      0

      Steam Autumn Sale

      Steam Autumn Sale 2023: Here’s The Games You Should Check Out

      by W. Amirul Adlan
      November 22, 2023
      0

      Anime Festival Asia 2023

      Anime Festival Asia 2023 Promises To Bring The Heat With Three Days Of Intense Anime-Centric Activities

      by W. Amirul Adlan
      November 21, 2023
      0

      Blizzard’s Unique Take on Warcraft Rumble Monetization System 

      Blizzard’s Unique Take on Warcraft Rumble Monetization System 

      by Vincent L.
      November 20, 2023
      0

      New Gameplay And Classic Persona Style Meet In Persona 5 Tactica!

      New Gameplay And Classic Persona Style Meet In Persona 5 Tactica!

      by W. Amirul Adlan
      November 17, 2023
      0

      • About GamerBraves
      • Contact Us
      • Privacy Policy

      © 2016 - 2023 Digital Braves Media Group Sdn Bhd

      No Result
      View All Result
      • News
      • Reviews
      • Interviews
      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555

      © 2016 - 2023 Digital Braves Media Group Sdn Bhd

      Welcome Back!

      Login to your account below

      Forgotten Password?

      Retrieve your password

      Please enter your username or email address to reset your password.

      Log In