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    Details About Kuro Games’ New Game Project NAMI Revealed

    Details About Kuro Games’ New Game Project NAMI Revealed

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    EDENS ZERO Officially Launches Today Across Multiple Platforms

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    Grok’s New AI Companions Include a Goth Anime Girl

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    Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

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    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

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      Details About Kuro Games’ New Game Project NAMI Revealed

      Details About Kuro Games’ New Game Project NAMI Revealed

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      EDENS ZERO Officially Launches Today Across Multiple Platforms

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      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

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      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

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      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

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      Details About Kuro Games’ New Game Project NAMI Revealed

      Details About Kuro Games’ New Game Project NAMI Revealed

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      EDENS ZERO Officially Launches Today Across Multiple Platforms

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      Azur Promillia Closed Beta Showcase Reveals Major Gameplay and Visual Overhauls

      Grok’s New AI Companions Include a Goth Anime Girl

      Grok’s New AI Companions Include a Goth Anime Girl

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

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      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

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      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

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      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

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      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Eternal Tree Impressions – Generically Pretty Okay

      Kit by Kit
      3 years ago
      in All, Android, First Impressions, iOS, Mobile Games
      Reading Time: 3 mins read
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      Eternal Tree Impressions – Generically Pretty Okay
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      Eternal Tree launched in South Korea and Japan last week, and I finally got round to trying it out. I’m sure a number of people wanted to jump in because of the art, so here we go.

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      PRESENTATION

      The story isn’t fully voiced which isn’t very surprising, if a little disappointing. The game does look quite pretty, with the story beats reminding me of visual novels with stylistic crops and bracketing. I like quite a few of the character designs, and the background art is gorgeous.


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      There is use of Live2D, with a character’s initial art having subtle movements compared to when they appear on the gacha screen. The flashier art can be unlocked when you hit a certain level cap for the character, to later grace your homescreen.

      Outside of the story and the menus, the combat uses chibi sprites. I find them cute, though maybe this too might be less than ideal for some. A character’s special move gets accompanied by some pretty animation though, so it’s a blend of both. The menus are quite tidy, if maybe one too many taps to get to certain things.

      GAMEPLAY

      That said, the gameplay as a whole is fairly standard. Go through maps, clear story thresholds to unlock new mechanics, level up dudes, that kind of thing.

      Choose either a male or female protagonist and you’ll get thrown right in. What’s interesting is that your main character can job change, wherein jobs come with their own looks, skills, and equippable weapon that can be crafted. In this aspect, it reminds me of Granblue Fantasy where you can slot in “echoes” into your “grid” and have 4 support “summons” (which are sick looking mechs in this case), which have their respective effects.

      Both the echoes and characters have level caps which you can increase simply by farming more materials, so just choose the element you need to farm and start working on the stuff. Levelling up will then improve skills. Duplicates for characters are shards which is honestly a little annoying but whatever; they can be improved up to 5 time for increased base stats. Echoes just require more copies of themselves. Characters do not level up in battle.

      To start, character positioning doesn’t really matter, so just slot in your strongest SSRs and go. You can see where bosses have that little square under their HP bar which, from eyeballing, indicates the attack’s range. Later enemies have “overdrive” bars which you can then break to make them more vulnerable. There are multi-player battles, though I didn’t find one when I started trying the game.

      You can raise your bond with your characters to learn more about them, and get some small gifts in return. Here, they’re rendered in chibi as well. You can give them presents to accelerate that bond gain.

      After an hour or so fiddling with the game, I can’t say I’m particularly enthusiastic about the gameplay loop besides being a side game I let grind on full auto. You need skip tickets too, which, eh. There’s a battlepass system as well.

      GACHA

      At 5% SSR rates, Eternal Tree is on the higher end of the spectrum. However, individual item rates are godawful, with 1% for a featured item. For what it’s worth, the first rigged 10-pull isn’t fixed to a single SSR, and there’s in-built reroll, so keep at it.

      There is a spark system where you get additional items at certain thresholds, with a featured character at 160 pulls. This seems pretty generous.

      CLOSING THOUGHTS

      It’s pretty, it’s generic. If you like any of the voice actors or artists, then you might endeavour to stick for longer. Otherwise, I don’t see this as anyone’s “main” game.


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      Kit

      Kit

      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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