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    Details About Kuro Games’ New Game Project NAMI Revealed

    Details About Kuro Games’ New Game Project NAMI Revealed

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    EDENS ZERO Officially Launches Today Across Multiple Platforms

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    Grok’s New AI Companions Include a Goth Anime Girl

    Grok’s New AI Companions Include a Goth Anime Girl

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    Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

    Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

    Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

    Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

    Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

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    Details About Kuro Games’ New Game Project NAMI Revealed

    Details About Kuro Games’ New Game Project NAMI Revealed

    EDENS ZERO Officially Launches Today Across Multiple Platforms

    EDENS ZERO Officially Launches Today Across Multiple Platforms

    Azur Promillia Closed Beta

    Azur Promillia Closed Beta Showcase Reveals Major Gameplay and Visual Overhauls

    Grok’s New AI Companions Include a Goth Anime Girl

    Grok’s New AI Companions Include a Goth Anime Girl

    Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

    Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

    Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

    Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

    Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

    Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

    Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

    Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

  • Interviews
    Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

    Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

    [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

    [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

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    Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

    RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

    RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

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    Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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    Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

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    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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    Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Details About Kuro Games’ New Game Project NAMI Revealed

      Details About Kuro Games’ New Game Project NAMI Revealed

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      Azur Promillia Closed Beta

      Azur Promillia Closed Beta Showcase Reveals Major Gameplay and Visual Overhauls

      Grok’s New AI Companions Include a Goth Anime Girl

      Grok’s New AI Companions Include a Goth Anime Girl

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

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      Details About Kuro Games’ New Game Project NAMI Revealed

      Details About Kuro Games’ New Game Project NAMI Revealed

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      EDENS ZERO Officially Launches Today Across Multiple Platforms

      Azur Promillia Closed Beta

      Azur Promillia Closed Beta Showcase Reveals Major Gameplay and Visual Overhauls

      Grok’s New AI Companions Include a Goth Anime Girl

      Grok’s New AI Companions Include a Goth Anime Girl

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Gearbox Software Would Love to Make a Borderlands Dating Sim, Says Creative Director

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Mobile Game Development Costs in Japan Have Increased Nearly 5 Times in the Past Decade

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Hatsune Miku Expo 2025 Announces Asia Tour, Coming To Malaysia This November

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Street Fighter Live-Action Movie Casts Indian Action Star as Dhalsim

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

      Haikyu!! FLY HIGH Launches Globally on July 31, Pre-Registration Now Live

    • Interviews
      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Putting The “Relations” In Public Relations- How Not To Piss Off The Partners You’re Supposed To Be Working With

      W by W
      3 years ago
      in All, Feature
      Reading Time: 4 mins read
      0 0
      public relations
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Previously, you may remember that we’d discussed some basic tips for PR trying to reach out to a games media outlet. It’s a fairly simple deal- make our lives easier and we’re more likely to want to work with you on any kind of project.

      It seems like obvious enough advice- yet today’s topic is on the reverse of that. That is to say, we’re going to be taking a look at just how badly a real PR company can go when it comes to messing its relationship with media companies.

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      I need to stress that this isn’t a parable mixed with a dash of hyperbole either- this is a real story.

      Note: This story was first published in the GamerBraves Newsletter. Subscribe to the newsletter for more content like this, published there first


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      1. Don’t Lie To Media

      Look, when you have to scold a PR company the same way you would a child with ice cream on their cheeks feigning innocence, you’ve probably screwed up somewhere. It’s not even a PR-industry-exclusive piece of advice- I’m told that honesty is, in some circles, considered a superior policy.

      And yet somehow, some companies seem intent on learning this the hard way. One company in particular seemed committed to this fantasy- promising things like exclusive interviews that not only weren’t exclusive, we weren’t even the first ones to get in there. By the time it was the night before our scheduled interview other media had not only done the interview, but they’d already had it published.

      It’s not like media will only take interviews if they’re exclusive- we’re more than happy to play nice with other groups as long as our expectations were set accordingly

       

      Look, we’re not monsters- if you couldn’t secure an exclusive, just say as much. It happens all the time, and accepting you screwed up is simply part and parcel of being an adult. We know how hard PR people can work to secure any kind of interview, the idea that you’d only find out it wasn’t an exclusive the night before, after other outlets published their interview speaks more to a lack of dictionary ownership than any kind of miscommunication.

      Every writer’s job is literally to get their work seen as much as possible, and to read as much of other people’s work, too. That means there’s no way we’re not going to see what everyone else in our industry is up to.

      2. Don’t Ask Media To Lie For You

      Kaguya Sama
      Audiences are quick to tell when something’s sponsored or not- and being lied to only makes things harder for us

      There’s also the other end of this- after you’re done with your virtuous life of not lying, it’s probably best to combo it into “Don’t ask other people to lie on your behalf”. It’s no secret that a good chunk of the PR-Media relationship is built on advertorials- where the media accepts money for sponsored content.

      As someone who’s job is built around telling people what to do, the media has an important relationship to maintain with its readers, and that means telling them when something is a recommendation made because we’d spent all weekend bingeing an anime and when something is a recommendation we might have been paid to make.

      Yet despite this, some PR companies feel it necessarily to ask us to violate this trust by pretending sponsored content isn’t, well, sponsored. It’s happened before, where amid approvals we suddenly find notes telling us to not add our usual sponsored disclosures.

      Look, if lying is bad, having someone lie for your benefit is worse. You have to respect your media partners’ editorial freedom- especially when it’s our necks on the line.

      3. Don’t Lie To The Users

      The last note is one that ultimately affects your integrity as a company. If you’re, say, launching an app, having no prior beta or early access, it’s probably best to not lie about having some huge install base before it’s even out.

      World Flipper Pre Registration
      It’s easy to tell when a game can actually hit the number they claim- World Flipper, for example, has tapped into the weirdly passionate niche of anime pinball fans.

       

      You might think to yourself something to the tune of “it doesn’t affect our media partners”, you’re about as right as every 16-year-old who thought after a breakup that they could totally rock some bangs. Because at the end of the day one of the biggest roles of a media partner is acting as the in-between for a service and the users, and that ultimately makes it our problem if PR companies start telling lies direct to the users.

      After all, if you’re willing to tell a bold-faced lie about things like your userbase to your readers, what’s to say you wouldn’t also tell a lie to anyone else?

      Closing Thoughts

      Look, the local industry isn’t particularly large. Even “rival” companies, be it media outlets or PR firms, are usually on talking terms with each other. Worse still, it’s not baking recipes they’re talking- they’re usually talking shop.

      With this in mind you really want to be on your best behavior. Just like any adjusted adult knows it’s best not to go around telling people how much you hate them, it’s probably best as a business with “relations” in your name to not piss off the people in your field by constantly making bizarre requests and claims.

      As media partners, I’m sure there’s plenty going on under the hood of running a PR business that we couldn’t understand- but just as we respect your office enough to not sit outside your window with a boombox demanding an interview with Shigeru Miyamoto, it makes sense that we’d expect the same in return and not be made to deal with, and let’s face it, lies.

      Like we said earlier, these aren’t parables about some hypothetical company- the same PR firm has somehow done all three of these, in what they can only describe as a series of miscommunications on their part. These problems don’t have to exist in the industry- and yet, there they are.

      Things We Learned:

      -Lying is, in fact, bad.

      -It’s a small industry, you’re going to be found out.

      -Consider that even if you don’t lie to your media partners, they may not want to work with a PR company associated with, well, liars.


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