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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

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      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

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      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

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      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Mobile (in)hospitability – Frostpunk Rise of City dev interview

      Kit by Kit
      5 years ago
      in All, Android, Interview, iOS, Mobile Games
      Reading Time: 3 mins read
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      Depending on how you look at it, Frostpunk being made available for mobile devices is hardly surprising in the current “gaming climate”. The society survival game sees you manage the citizens and infrastructure of the last city on Earth, as you get thrust into situations where there may be no “right” answer. The PC version is considered “finished” now, most recently teasing a new title with news to come 12 August.

      Here we are now, with the partnership of 11 bit studios and Netease Games developing Frostpunk Rise of City, the mobile version of Frostpunk, where we briefly catch up to the devs about the adaptation in this interview.

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      You’ll be able to select from two modes, Endurance Mode and Serenity Mode. Endurance Mode is likened to the PC version, tailored more for core players of the original game, or those looking for a challenge. Expect to face a harsh and disaster-prone environment, and to juggle difficult living conditions well enough to not get overthrown by unhappy citizens.

      Serenity Mode on the other hand, leans closer to Endless Mode, with a more manageable city and inhabitants. The devs consider this mode to be more suited to a larger majority of players. You still won’t be able to completely avoid bad weather, but at least it’s relatively mild and easier to recover from as you build up your city. You’ll also be able to find more NPC-themed storylines, and “basically will not fail”.


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      As you might expect, the move to mobile means making the necessary changes. The devs express surprise that details regarding simulating snow ground texture, light reflection, melting snow and the like – things people would probably consider as fluff – wasn’t very demanding on mobile hardware, so that can be left in. For optimization purposes, a few things were listed among others:

      • Number of faces of building models
      • Number of building effects
      • Number of full-screen particle effects

      As an example, some buildings have been reduced to 20,000 faces from 100,000, while having the effect more or less remain the same. Besides that, there will be dynamic adjustments to said effects, be it post-processing, light sources and such, made accordingly to the device it’s running on. While not going into specifics, the various gameplay changes introduced from the expansion releases for the original PC release will be referred to as the mobile version is developed. The UI will be tweaked for the platform, though examples weren’t given for this aspect either.

      The devs say that almost all phones from 2015 onwards can run Frostpunk Rise of City. It’s a free to play title, with all resources available to be obtained through the game. Good for those who just want to give the game a try in either Endurance or Serenity mode, which you can freely switch between. As discussed through their FAQ, things such as social features will be put into consideration, but will not be made a core part of the game.


      An alpha test is expected for later in the year, and pre-registrations for the game are open through the official website. That’s all the time the Frostpunk Rise of City devs had for our interview, so see you next time.


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      Tags: FrostpunkFrostpunk: Rise of CityNetEaseNetEase Games
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      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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