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    Bungie Pushes Back Marathon Release Date

    Bungie Pushes Back Marathon Release Date

    Blue Archive Steam Release Date Confirmed, Launching June 24

    Blue Archive Steam Release Date Confirmed, Launching June 24

    The Gundam Base Pop-Up Coming to Malaysia This July

    The Gundam Base Pop-Up Coming to Malaysia This July

    FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

    FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

    Summer Pockets REFLECTION BLUE

    Summer Pockets REFLECTION BLUE Launches on Steam June 27

    Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

    Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

    Clair Obscur: Expedition 33 improvements

    Clair Obscur: Expedition 33 Improvements Teased with Future Updates Including New Content and More Language Support

    Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

    Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

    Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

    Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

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    Bungie Pushes Back Marathon Release Date

    Bungie Pushes Back Marathon Release Date

    Blue Archive Steam Release Date Confirmed, Launching June 24

    Blue Archive Steam Release Date Confirmed, Launching June 24

    The Gundam Base Pop-Up Coming to Malaysia This July

    The Gundam Base Pop-Up Coming to Malaysia This July

    FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

    FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

    Summer Pockets REFLECTION BLUE

    Summer Pockets REFLECTION BLUE Launches on Steam June 27

    Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

    Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

    Clair Obscur: Expedition 33 improvements

    Clair Obscur: Expedition 33 Improvements Teased with Future Updates Including New Content and More Language Support

    Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

    Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

    Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

    Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

  • Interviews
    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

    CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

    Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

    Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

    Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

    Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      Bungie Pushes Back Marathon Release Date

      Bungie Pushes Back Marathon Release Date

      Blue Archive Steam Release Date Confirmed, Launching June 24

      Blue Archive Steam Release Date Confirmed, Launching June 24

      The Gundam Base Pop-Up Coming to Malaysia This July

      The Gundam Base Pop-Up Coming to Malaysia This July

      FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

      FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

      Summer Pockets REFLECTION BLUE

      Summer Pockets REFLECTION BLUE Launches on Steam June 27

      Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

      Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

      Clair Obscur: Expedition 33 improvements

      Clair Obscur: Expedition 33 Improvements Teased with Future Updates Including New Content and More Language Support

      Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

      Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

      Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

      Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

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      Bungie Pushes Back Marathon Release Date

      Bungie Pushes Back Marathon Release Date

      Blue Archive Steam Release Date Confirmed, Launching June 24

      Blue Archive Steam Release Date Confirmed, Launching June 24

      The Gundam Base Pop-Up Coming to Malaysia This July

      The Gundam Base Pop-Up Coming to Malaysia This July

      FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

      FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

      Summer Pockets REFLECTION BLUE

      Summer Pockets REFLECTION BLUE Launches on Steam June 27

      Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

      Nintendo Requires Receipt for Switch 2 Warranty Repairs in Japan as Possible Anti-Scalping Measure

      Clair Obscur: Expedition 33 improvements

      Clair Obscur: Expedition 33 Improvements Teased with Future Updates Including New Content and More Language Support

      Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

      Death Stranding 2 Story Will Be More Polarizing, Confirms Composer Woodkid

      Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

      Stellar Blade Hits 3 Million Sales Milestone After Strong PC Launch

    • Interviews
      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      [LEVEL UP KL 2023] Dean Reinhard Shares How The Epic Ecosystem Helps Developers

      W by W
      2 years ago
      in All, Industry
      Reading Time: 2 mins read
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      Dean Reinhard Epic Games

      From Left: Sam Lei Wong, Dean Reinhard, Jeremy Choo and Lin Kyaw. Image Credit: GamerBraves

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Dean Reinhard, Technical Account Manager at Epic Games for Southeast Asia, invited more developers into the Epic ecosystem, promoting the suite of tools that Unreal Engine provides for asset creation.

      This covers a multitude of bases from creating environments, to experimental new features like allowing skinning, rigging and even animation all within Unreal Engine.

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      He particularly highlighted the tools’ abilities to even generate things like foley, as well as texture layers like mud based on actual physics interactions in the the tech demo.

      “We wanted to make sure people had access to technology that would normally cost tens of thousands of dollars”, Dean said while showing off the motion capture solutions provided with Metahumans animator.


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      Metahuman Creator

      During the talk, various other developers also took to the stage, highlighting other key support features provided in the Epic Ecosystem.

      These include Ammobox Studios, who highlighted the engine allowing them to work on both mobile titles and console titles, as well as co-develop a multitude of other games.

      There was also using the new Unreal Engine Fortnite system (UEFN) to allow for more modular assets, meaning your assets could be prepared for a variety of uses.

      One studio using this was XZV Studios, who ported all their assets to Unreal Engine to allow them to move between animated series to even mobile titles based on their Sentinels Uprising Gaiden IP as well as Circle Studios, who optimized their workflow using UEFN.

      Dean Reinhard Epic Games
      Image Credit: Sam Lei Wong from Circle Studios explaining how his team’s workflows are improved with Unreal Engine

      Revenue Split

      Of course, one hot-button topic has been the revenue sharing model for the Epic ecosystem.

      According to Dean, games developed in Unreal Engine have a 5% revenue share on revenue after the first 1 million USD made, with an 88-12 split for games published on the Epic Game Store.

      Similarly, publishing to the Epic Game Store also waives the engine royalties.

      However, given Epic Games’ focus on pushing the UEFN system, content created for Fortnite would allow you a cut of Fortnite’s total revenue.

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      We are recruiting! If you want to break into the gaming media industry, don't miss out on the golden opportunity. Find out more: Malaysia. Overseas.

      Tags: Dean ReinhardEpic GamesLevel Up KL 2023MYDCF 2023Unreal Engine
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      Avid enjoyer of games that sit about as far away from mainstream as possible. Also a proud UWE graduate with a degree in Media and Journalism, along with a TOA Diploma in Digital Animation.

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