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    Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

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    Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

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    [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

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    Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

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    RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

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    Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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    Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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    Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Brave Frontier Legion Launches Today in Japan for Mobile

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      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Terminator 2D: No Fate

      Terminator 2D: No Fate Delayed to August 31, 2025

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

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      Borderlands to Switch 2

      Borderlands 4 Switch 2 Release Set for October

      LoveR Kiss Endless Memories

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      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

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      Brave Frontier Legion Launches Today in Japan for Mobile

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Ratatan Developers Makes Changes: Restore Cut Special Moves and Adjust Difficulty

      Terminator 2D: No Fate

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      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

      Supermassive Games Announces Layoffs of 36 Employees as Horror Developer Delays Directive 8020

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      LoveR Kiss: Endless Memories Announced for Nintendo Switch 2 With Enhanced Visuals

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      Marvel Tōkon: Fighting Souls Playable at EVO 2025 with 6 Characters and a Dev Panel

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      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      Borderlands 4 Second Preview – Bringing Electric Action and Fresh Weapon Upgrades

      Ralph by Ralph
      1 month ago
      in All, Games, PC, Preview, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
      0 0
      Borderlands 4 Second Preview – Bringing Electric Action and Fresh Weapon Upgrades

      Image Credit: Gearbox Software

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      Following our initial preview of Borderlands 4 where we explored Vex the Dark Siren and the game’s mobility upgrades, we’re back with a second look at what’s shaping up to be a major evolution for the series. With each preview Borderlands 4 isn’t just another game with a fresh coat of paint. From completely reimagined character abilities to boss fights that demand constant movement, the developers are pushing players out of their comfort zones in the best possible way.

      New Character Spotlight: Rafa the EXO-Soldier

      One of the confirmed playable characters is Rafa, an EXO-Soldier who ditches traditional guns for electric-powered melee combat. His unique abilities center around three different combat modes that completely change how players approach fights.

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      The first ability, This Year’s Gimmick, lets Rafa swap his guns for dual Arc Daggers. These electric blades can mark enemies, making them take more damage with each mark. Players can either use them for regular melee attacks or dash forward to shock enemies on contact. The real payoff comes when you detonate all the marks at once for a big electric explosion.

      Image Credit: Gearbox Software

      His second skill, People Person, equips an arm cannon called the Apophis Lance. This weapon fires electric blasts that can pierce through enemies, but each shot uses up a charge. Players can hold down the trigger to charge up more powerful shots, though this uses more charges. Any leftover charges reduce the cooldown when the skill ends.


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      Image Credit: Gearbox Software

      The third ability, Remote Agent, gives Rafa an auto-tracking cannon that locks onto enemies and fires automatically. If it kills a target, it can switch to a new one. Players can end this skill early to get some cooldown time back.

      Story and Active Boss Fights

      The main story involves Claptrap sending players to build a resistance movement across the planet Kairos. The first group to join up is called The Outbounders – former farmers and mechanics who started their own rebellion to escape the planet. However, a group called The Order is attacking their headquarters, and players need to save them before they get wiped out.

      Boss battles in Borderlands 4 require much more movement than previous games. While older Borderlands games had some attacks to dodge, the new game uses all the movement tools available – double jumping, dodging, grappling hooks, and gliding – to create more dynamic fights.

      Borderlands 4 Preview
      Image Credit: Gearbox Software

      The movement isn’t just for getting around either. Boss fights will require players to use their grappling hook to reach weak points or grapple around the arena while gliding to hit targets that can’t be reached from the ground. One confirmed boss, the Primordial Guardian Inceptus, showcases these new mechanics.

      Weapon System Gets Major Overhaul

      The weapon system features a new Licensed Part System that combines parts from different manufacturers into single weapons. Instead of choosing between a Maliwan, Jacobs, or Torgue weapon, players might find guns that mix characteristics from all three manufacturers. This creates many more possible weapon combinations and build options.

      Borderlands 4 Preview
      Image Credit: Gearbox Software

      The weapons themselves feel improved from Borderlands 3, with better animations and sound effects that make each shot feel more impactful. The variety of possible weapon combinations should give players more ways to customize their playstyle. These new features continue to build on what we saw in our first preview, creating a Borderlands experience that respects the series’ roots while pushing it in bold new directions.

      Just from our preview the classic shooting and looting remains at the heart of Borderlands 4, but the combination of Rafa’s electric melee combat, enhanced boss mechanics, and the flexible weapon system promises much more variety in how you approach each fight.

      Borderlands 4 Preview
      Image Credit: Gearbox Software

      Whether you’re dashing through enemies with Arc Daggers, using movement tools to outmaneuver massive bosses, or experimenting with weapons that blend your favorite manufacturer traits, Borderlands 4 is shaping up to offer the deepest combat system the series has ever seen. Borderlands 4 will launch on PlayStation 5, Xbox Series X|S, and PC, with a Nintendo Switch 2 coming later.

      If you want to see more on Borderlands 4, check out our preview video below.


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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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