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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      “The Division Resurgence is a new canon story” says Fabrice Navrez in an Interview

      Lucas by Lucas
      4 years ago
      in All, Android, Interview, iOS, Mobile Games
      Reading Time: 3 mins read
      0 0
      “The Division Resurgence is a new canon story” says Fabrice Navrez in an Interview
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      We got the opportunity to speak with Fabrice Navrez, Executive Producer, Mobile HQ in an interview for the upcoming Ubisoft’s mobile game title The Division Resurgence.

      Here are some of the questions that we got to ask Fabrice during the interview:

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      Fabrice Navez, Executive Producer, Mobile HQ

       

      Could you describe the process of bringing the more console-focused The Division to mobile?

      Fabrice: The core concept of The Division Resurgence was so we could bring the Division Universe to a large audience. Mobile gaming is the best vehicle for that.


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      In developing The Division Resurgence, we took a lot of time and care to tailor a game fit for a mobile device, while remaining faithful to the Division Universe. For us, it was also very important for us for The Division Resurgence to be totally accessible for newcomers.

      As a game developed for a mobile platform. This means there are big adaptations on the control, the overall legibility of the action (i.e. for a smaller small screen), and change of pace that will allow players to player in shorter sessions. Of course, if you’d like to play for three hours, you still can!

      It’s been a year since you’ve mentioned this title as part of The Division transmedia plans. Could you talk about the development process, since it’s been quite a while?

      Fabrice: The Division Resurgence is very ambitious game. So we wanted to reach a strong quality for this game – that takes time.

      If we had to pick one highlight from our time working on the game, I would say recreating a full Urban Open World is a major achievement, and we are very proud of the results. We are still amazed by how immersive it actually is.

       

      What can you tell us about the story for the game, and where does it fit in with the other Division titles?

      Fabrice: The Division Resurgence is a new canon story, spanning from the beginning of the IP – i.e. the early chaotic days of the green poison crisis – all the way to the current events of The Division 2.

      The core of the story focuses on the aftermath of Division 1 and exploring what happened in New York.

      Could you talk about how monetization will work in the game?

      Fabrice: We will share additional about that at a later time. What we can say is that the objective is to keep the game fair and balanced for all players.

       

      How huge is the open world aspect of the game?

      Fabrice: 4.5km2

      Admittedly, people seem to play The Division for a variety of reasons, either the PvP of modes like Dark Zone or Co Op, can we expect similar diversity in The Division Mobile?

      Fabrice: Absolutely, our open world is fully online and shared between players. So you can expect to meet other players as you roam the city, and temporarily team up to clear a world event together.

      All missions can be played in coop as in the original games, by teaming up. Dark Zone and other PvP game mode will be included in the game as well.

       

      With Battle Royales being the such a popular genre nowadays, are there any plans to give the game a Battle Royale mode?

      Fabrice: Right now, we are focused on the upcoming Closed Alpha for The Division Resurgence.


      We would like to thank Fabrice Navez for answering all our questions about The Division Resurgence during the interview. For more information, do check out the game’s official website.

      Be sure to also check out our video review for Tom Clancy’s The Division Resurgence as well:


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      Tags: Fabrice NavezInterviewTom Clancy's The Division ResurgenceUbisoft
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      Lucas

      Lucas

      Weeb extraordinaire and consumer of anime and games. Tends to lean towards turn-based strategy games such as the mainline Pokemon series and Fire Emblem. Currently addicted to the critically acclaimed MMORPG FFXIV Online.

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