In the crowded landscape of dark fantasy RPGs, Blades of Fire carves out its own niche with a compelling focus on blacksmithing and weapon crafting. In this review of Blades of Fire, we’ll explore the game’s innovative combat system, its unique forging mechanics, and whether its ambitious approach to weapon management ultimately enhances or hinders the overall experience.
This ambitious title puts players in the boots of Aran De Lira, a hardened warrior with a mysterious past who wields a magical forging hammer—one of the few weapons capable of crafting new steel in a world where a tyrannical queen has cursed all weapons to stone. What sets this game apart isn’t just its premise, but how deeply its narrative and mechanics intertwine to create a distinctive experience.
Story and Setting
Blades of Fire unfolds in a meticulously crafted dark fantasy realm with deep historical roots. Long ago, the world was ruled by the Forgers—a mighty race of giants who brought innovation and technology to the land. After a devastating war destroyed most of their kind, the surviving Forgers created humans and passed down their knowledge, including the secret of steel. For centuries, humanity thrived under peaceful rule.
This peace shatters when Queen Nerea rises to power and reveals her true cruelty by cursing all steel weapons into stone, leaving humanity defenseless against her armies. The protagonist Aran, wielding a sacred hammer immune to the curse, sets out with his scholar companion Adzo to overthrow the queen and restore hope to the realm.

The game isn’t afraid to lighten the mood occasionally, featuring moments of unexpected humor like a talking skull baby that guides players through a haunted tower, reminiscent of classic ’80s fantasy cartoons. While the premise itself isn’t revolutionary, the execution feels purposeful and engaging. The queen’s curse on steel cleverly reinforces the game’s core gameplay mechanics, making the story and gameplay feel genuinely interconnected rather than separate elements.
Gameplay and Combat
Blades of Fire’s combat system marks a significant departure from conventional RPG frameworks. Instead of the now-standard Soulslike control scheme with light and heavy attacks mapped to shoulder buttons, it implements a directional input system that requires thoughtful execution. Square triggers left-side attacks, Circle initiates right-side swings, Triangle delivers overhead strikes, and X executes body thrusts.
This approach forces tactical decision-making as enemies have specific vulnerabilities. Armored knights might only take significant damage from overhead strikes, while agile assassins require precise slashes to defeat. While initially confusing, mastering this system delivers considerable satisfaction, eliminating mindless button-mashing in favor of deliberate, calculated strikes.

Weapons feature multiple attack types—slash, pierce, and blunt—that players can switch between mid-combat. Swords and spears can alternate between wide swings or pinpoint thrusts, while hammers rely on raw power. Visual feedback through color-coded indicators (green for full damage, orange for reduced, red for immune) helps players adapt their strategy on the fly.
Additional layers of strategy come from stamina management, blocking mechanics, and weapon degradation. Equipment wears down with use, compelling players to repair items at anvils (which serve as checkpoints) or craft replacements. Death carries significant consequences, as players drop their gear unless they retrieve it, heightening the stakes of every encounter.
Boss battles showcase the system’s strengths, with encounters like a regenerating troll that requires strategic dismemberment before it can be defeated. However, the system isn’t flawless—dodging and blocking sometimes feel clunky, and enemy weak points aren’t always clearly communicated. Fortunately, adjustable difficulty settings (named after metals like Bronze and Steel) help maintain a fair challenge level.

The most divisive aspect is undoubtedly the rapid weapon degradation. Durability decreases with every swing—even accidental strikes against environmental objects. While frustrating, this mechanic adds a gritty realism that intensifies combat encounters, forcing players to constantly monitor their equipment’s condition.
After extended play, it becomes apparent that this complex system might prove too demanding for some players. Every enemy encounter requires analyzing attack angles, weapon sides, and remaining durability. Even after significant time investment, these multiple considerations can feel overwhelming. The system is undeniably unique and engaging, but it demands constant mental engagement that some might find exhausting.
Exploration and Progression
The exploration mechanics in Blades of Fire will feel familiar to Soulslike veterans. Players encounter Forger’s Anvils (functionally equivalent to Dark Souls’ bonfires) that serve multiple purposes: teleportation hubs, weapon forging stations, equipment repair points, fast-travel nodes, and rest sites to refill potions.
Throughout the world, players discover special statues that yield high-quality crafting materials like Steel or Timber, essential for forging superior equipment. Most resources are relatively accessible, obtained either by defeating enemies or discovering hidden treasures in concealed locations.

The game’s most significant navigational weakness is its lack of clear direction. Players often receive minimal guidance regarding their next objective, and some critical paths are obscured to the point of frustration. This can lead to prolonged periods of disorientation as players struggle to determine their main objective.
Resource gathering forms the backbone of progression in Blades of Fire. Since equipment requires substantial materials and breaks frequently, players should expect considerable grinding. Many players will find themselves repeatedly resting at Forger’s Anvils to respawn enemies for farming purposes.

Despite the grind, the game implements rewards that maintain engagement. Defeating specific quantities of enemy types unlocks their weapon blueprints—for example, vanquishing 60 greatsword-wielding goblins reveals the blueprint to craft their weapon. This system transforms repetitive combat into meaningful progression.
Character development follows a straightforward path through the Criptex skill tree system. Unlike many RPGs with complex stat distributions, players focus on enhancing practical attributes like maximum Health, Stamina, potion capacity, and healing effectiveness. A separate skill tree exists for Forging abilities, including enhancements like increased Forge Stars.
The Forge
The Forge represents Blades of Fire’s most innovative feature and primary selling point. Rather than relegating crafting to menu selections, it presents a fully realized mini-game with multiple phases:
- Blueprint Selection – Players choose a base design (sword, axe, spear, etc.) and allocate materials to different components (blade, hilt, pommel). The size and shape influence critical stats including stamina consumption, damage output, and swing speed.
- Material Selection – Different resources (steel, wood, magical components) alter weapon properties. Durable blades might reduce speed, while lightweight weapons break faster. Rarer materials produce superior results, with impressive attention to detail in their implementation.
- Forging Mini-Game – Players shape molten metal through timed hammer strikes. Accuracy in matching the blueprint determines the weapon’s “repair stars,” establishing how many times it can be fixed before permanent destruction.
This system achieves true uniqueness by allowing players to modify blade length, sharpness, grip, and numerous other variables that directly impact combat performance. The resulting immersion is unparalleled, creating an authentic blacksmith experience rarely attempted in RPGs.

The primary drawback is time investment. While initially engaging, the process can become tedious after dozens of hours and countless material grinding sessions. The Forge Memory feature mitigates this somewhat by saving optimal designs for reuse (though material requirements remain), reducing mini-game fatigue during extended play sessions.
Visuals and Performance
Artistically, Blades of Fire strikes an effective balance between dark fantasy aesthetics and expressive stylization. Character designs feature detailed but exaggerated features—Aran’s scarred visage and Adzo’s expressive countenance convey substantial personality. Enemy variety impresses, ranging from imposing trolls to ethereal spirits. Combat incorporates dramatically exaggerated gore effects, with limbs detaching in theatrical fashion.
Environmental design demonstrates considerable richness through misty forests and gothic castles. Small details like wildlife fleeing Aran’s approach enhance world immersion. Lighting and particle effects add cinematic quality, particularly during forging sequences. The soundtrack effectively complements the visual presentation, blending orchestral compositions with folk melodies that reinforce the fantasy setting.

The most notable visual shortcoming lies in character animations, which appear stiff compared to contemporary standards. The animation quality evokes RPGs from 2013 or earlier—facial expressions lack nuance, and movements (even during combat) appear clunky despite the realistic directional-input system.
Performance issues present surprising challenges. Despite visual quality that doesn’t push hardware boundaries, the game demands significant system resources. Even on capable hardware (Ryzen 5 3600 + Radeon RX 6800 16GB), achieving maximum settings at 1440p requires AMD FSR upscaling and still struggles to maintain consistent 60 FPS. Given the game’s visual presentation, these performance demands seem disproportionate.
Verdict
Blades of Fire demonstrates admirable ambition through its directional combat system and comprehensive weapon management. Its approach to combat requires thoughtful execution—players must consider attack angles, damage types, and equipment durability with every encounter. When properly mastered, this system delivers genuine satisfaction, though players should prepare for a substantial learning curve.

This complexity occasionally works against the game, particularly when combined with resource grinding requirements and rapid weapon degradation. However, the innovative forging system—allowing players to craft weapons from basic components with meaningful mechanical consequences—represents the game’s standout achievement.
For players seeking an RPG that challenges genre conventions, Blades of Fire offers a distinctive experience centered on strategic combat and weapon crafting. While its demanding systems won’t appeal universally, its unique mechanical identity and atmospheric world-building create a memorable adventure for those willing to master its intricacies.
Played on PC via Epic Games Store, Code Provided by 505 Games
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Blades of Fire
PROS
- Combat system that stands out: Directional attacks, enemy weak spots, and damage types add depth—it's not just button-mashing.
- Deep and satisfying weapon forging: Crafting isn't just a menu click—it's a creativity complex and full-on mini-game with real impact on gameplay.
- Lively, detailed world: Atmospheric visuals, expressive characters, and a great soundtrack bring everything to life—even with a few goofy moments.
- Grinding feels rewarding: Farming enemies leads to blueprints, so grinding actually feels worth the effort.
CONS
- Can be too complex, especially for newcomers: Mixing directional input, damage types, and fast weapon durability might overwhelm some players.
- Exploration can get frustrating: Lack of clear direction sometimes leaves you lost and stuck.
- Stiff animations & clunky controls: Feels like an older RPG from 2013, especially during combat or cutscenes.
- Performance issues: Game runs heavy even on solid hardware—visuals aren’t quite good enough to justify it.